AI Insights · Timothy · July 2022
Top 5 Slime Games on iOS in the Netherlands: Q2 2022
A detailed look at the performance of the top 5 slime games on iOS in the Netherlands during the second quarter of 2022, covering trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 slime games on iOS in the Netherlands showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed breakdown based on data from Sensor Tower.
Goo: Slime simulator, ASMR by Exomind LTD experienced fluctuations in weekly revenue, peaking at approximately $46 in early April and gradually declining to around $19 by the end of June. Weekly downloads saw a sharp decline from 297 at the end of March to almost none by mid-May, while weekly active users decreased from 226 to 43 over the same period.
Fluid Simulation by Pavel Dobryakov saw a varied revenue pattern, with a peak of $50 in late April. Weekly downloads remained relatively steady, ranging between 95 and 155, with a slight dip in mid-June. Active users also showed some fluctuation, starting at 362 and ending the quarter at 248.
Super Slime Simulator from Dramaton LTD showed a more dynamic performance. Weekly revenue fluctuated, peaking at $27 in mid-June. Downloads saw significant spikes, particularly in mid-May, reaching 1.5K, while active users rose from 3.5K to over 5K before settling at around 3.6K by the end of June.
World of Slime Simulator Games by Solid Apps INC experienced modest revenue, peaking at $24 in early April. Downloads remained low, with a peak of 52 in early May. Active users also saw a gradual decline from 91 to 54 over the quarter.
Lastly, Virtual Slime by Cider Software LLC had minimal revenue, with minor peaks at $9 and $13 in late May and June, respectively. Downloads were relatively stable, ranging from 104 to 233, while active users showed a slight increase from 283 to 360 by the end of June.
For more detailed insights and data, visit Sensor Tower.